Memory game. Match two characters in a selected script from a grid.

Inspired by the original game, as well as Pairs by Max Gorin.

Prototype 01

Game states must be stored on a central server. One target is minimal, self-contained dependencies.

Stage 1

A centered grid whose dimensions are set by input fields.

Prototype 02

Perhaps mechanisms can be introduced for learning more about the script - pronounciation, words and so on.