Memory game. Match two characters in a selected script from a grid.
Inspired by the original game, as well as Pairs by Max Gorin.
Prototype 01
Game states must be stored on a central server. One target is minimal, self-contained dependencies.
Stage 1
A centered grid whose dimensions are set by input fields.
Prototype 02
Perhaps mechanisms can be introduced for learning more about the script - pronounciation, words and so on.